- PROJECT

3D Environment for a

School Project


- DATE

2018


  • - SOFTWARE
  • Maya, Zbrush, Substance Painter, Substance Designer, Marmoset Toolbag


Fade is a student game I worked on. I was in charge of 3D props and UI.

I created the high poly sculpts on ZBrush and retopologized them. I baked and textured the props with substance painter and designer. I, then, integrated the props and produced specific materials within Unreal Engine, depending on what was needed.


Art team: Yves PINEL – Geoffrey GERBAUD-BERTRAND – Sahra MEKHAEMAR


Game Design team : Antoine CAZAYUS – Marco MARESCA


Programming team : Rémi ANDROUIN – Vincent FOUQUET


Sound design: Aloïs DURUPT


Itch-io link: https://isart-digital.itch.io/fade


Ingame Screenshot -The player is on an Maori-inspired island

Ingame Screenshot – Meteorites fall and transform the environment into a white and lifeless place.

- PROJECT

3D character on my free time


- DATE

2018


  • - SOFTWARE
  • Maya, Zbrush, Substance Painter, Substance Designer, Marmoset Toolbag


A personal project I made in the summer. It was my first time creating a game ready character from a ZBrush sculpt.