Fade is a student game I worked on. I was in charge of 3D props and UI.
I created the high poly sculpts on ZBrush and retopologized them. I baked and textured the props with substance painter and designer. I, then, integrated the props and produced specific materials within Unreal Engine, depending on what was needed.
Art team: Yves PINEL – Geoffrey GERBAUD-BERTRAND – Sahra MEKHAEMAR
Game Design team : Antoine CAZAYUS – Marco MARESCA
Programming team : Rémi ANDROUIN – Vincent FOUQUET
Sound design: Aloïs DURUPT
Itch-io link: https://isart-digital.itch.io/fade